God knows there is a decent portion of 76 fans who are militant about the way they suck the game's dick and are ever ready to lynch anyone who does not express excessively positive Dyre Wolf There isn't and that is the reason why they have been quiet about mods for 76 because it will uproot the whole in-game store. Then again, maybe the folks who are still invested in 76 have been beaten and worn down enough to spend exorbitantly without question, considering it a blessing, not a travesty. Will be interesting to see after the blow up over paid mods a few years back and then the roll over into CC, which "is not mods" but squint real hard, and it's very, very close.
But Bethesda might actually be smart (nefarious?) enough to know if the modding tools are readily and easily attainable and quality mods are made, that it gives the broader player base more content to access and a reason to consider buying a mod pass. What that means for mod authors who need the kit? It would be unconventional to just open up the dev tools on an M(ini)MO the same way as has traditionally been done by Bethesda, but then most devs do not do that with their singleplayer games. If there's even an inkling of a portion of a notion of chance that the community would pay for mods, then mods will only be available at a price. 76 monetizes every aspect of gameplay that it can. However, I would not be the least bit surprised to hear that mods end up being part of a paid service if ever released. That was what Bethesda stated near launch and has reiterated a few times since. Oh, and those installation instructions are here, in case you didn't bother to click the link earlier:Ī drop down menu will appear.Allegedly, mods are in the works. I haven't played it since a couple of weeks after release but I'm reinstalling right now so that I can spend the next few weeks browsing peoples' creations. It's perhaps telling that I want mods to make Fallout 4 into something completely new. A darker, nastier Wasteland, maybe? Heck, if it's possible to make a total conversion in which there are no other living people, just the ghouls and the beasties, I'd love to take that for a spin. I'd rather create a curated experience using mods, adding only things that are either too brilliant to ignore or that are at least thematically appropriate. Yeah, that guy is dressed as Doink the Clown and over there you might see a whack-a-mole hammer attached to a suit of power armour. The danger of easy-to-install mods, for me, is that I tend to throw so much crap into my game that there's no consistency. Imagine that! Turns out we're all on the same internet after all. The important thing to note from that video is that your precious mods, created on your PC, might sneak through Bethesda's internet-tubes and find their way onto consoles.
Once you've opted in, you'll be able to browse and install mods from within the game. The modding tools have now moved into open beta and you'll need to follow some simple instructions to get them working via Steam. The Creation Kit - which Bethesda say is "the same tool that we used to create Fallout 4" - is now available to download via the launcher. Fallout 4 just got a lot more interesting.